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ֱ̽ › Programs › Program Overview >

2D Animation

  • OVERVIEW
  • CAREERS
  • COURSES
  • INSTRUCTORS

Learn today’s most in-demand 2D animation skills and software. Work on animation projects in a real studio environment and graduate with a professional demo reel. Start your career in just 12 months.

ֱ̽ Accelerated 2D Animation Program

ֱ̽ offers hands-on 2D animation training that gets students fully prepared for a professional studio environment.

  • 12-month accelerated 2D animation program
  • Curriculum designed by professional animators with decades of experience
  • 6-week internship for real-world experience
  • Comprehensive training on Toon Boom Harmony, the most-wanted 2D animation software
  • Students do real 2D animation projects, right from day one
  • Build a professional demo reel
  • Learn in a real studio environment
  • Financial aid available to those who qualify

Internship Opportunities With Leading Animation Studios

Herzing has relationships with several studios, which gives students in our 2D animation program some major advantages:

  • Complete a six-week internship at a real studio alongside industry experts
  • Be mentored by professional animators
  • Have a chance to get hired directly from your internship

No other 2D animation college is offering students this level of access and real work experience with top animation companies.

Career Outlook

There is a serious shortage of animators trained in Toon Boom Harmony, the software of choice at leading animation studios. Choose from career paths in:

  • Television
  • Film
  • Games

2D Animation Jobs Available to Herzing Grads

Graduates of our 2D Animation program are qualified to pursue the following jobs:

  • 2D Animator at a professional animation or game studio
  • Layout Artist
  • Location or Character Designer
  • Background Artist
  • Posing Artist
  • In-between Animator
  • Digital Character Rigger

Get a clear breakdown of the steps involved in bringing an animated production to life.

Study Topics

Herzing’s 2D Animation program is laser-focused on teaching puppet animation with Toon Boom Harmony.

You will do hands-on projects right from day one, learning how to use Toon Boom for:

  • Simple and complex character rigging
  • Character and prop interaction
  • Staging
  • Lip sync animation
  • Posing
  • Character animation

Click to see a detailed description of 2D animation courses:

Introduction to Animation

This course provides an introduction into animation, its history, present and future through a series of lectures and films. Students will learn the expectations during this course and the job prospects once finished. They will be covering many subjects about the basis of animation and how the illusion is created. They will also be learning the history of the different methods of animation and the one that will be firmly focused on during this course, 2D digital puppet animation.

Introduction to Toon Boom Harmony

This course provides an introduction the 2D industry leading animation software. Students will be taught its significance within the animation industry and the role it will play in getting a job. User interface and terminology will be taught.

Squash and Stretch

This is #1 of the 12 Principles of Animation. This course provides introductory movement of an object using the Harmony software. The purpose is to give a sense of weight and flexibility to drawn objects. Students will learn through bouncing balls and facial expressions how to maintain an object’s volume while getting the desired effect of objects bouncing or reacting. There will be various types of “weighted” digital balls used to learn this principle as well as an “expression” face.

Anticipation

This is #2 of the 12 Principles of Animation. Anticipation is used to prepare the audience for an action, and to make the action appear more realistic. Students will learn how to create an anticipation (or “antic”) while using a digital puppet (i.e., ball, face, full body). The student is beginning to learn how to act a character or object using the Harmony software.

Staging

This is #3 of the 12 Principles of Animation. Students will develop the ability to use animation to direct the audience’s attention and to make the animation unmistakably clear to the viewer. Using Harmony software to place objects, characters and backgrounds as well as using light and shadow to the angle and position of the camera, students will learn how staging will affect the audience’s perception.

Straight Ahead Action and Pose to Pose

This is #4 of the 12 Principles of Animation. Students will learn the difference between these two types of animation and how “pose to pose” is more relevant for 2D digital puppet animation. Students will use software and learn the basics of posing a character in the software and then the use of the “inbetween” tool.

Follow Through and Overlapping Action

This is #5 of the 12 Principles of Animation. Students will begin to learn more complex animation techniques. Follow through and overlapping action is a general heading for two closely related techniques that help to render movement more realistically and help give the impression that characters follow the laws of physics, including the principle of inertia.

“Follow through” means that loosely tied parts of a body should continue moving after the character has stopped and the parts should keep moving beyond the point where the character stopped to be “pulled back” only subsequently towards the centre of mass and/or exhibiting various degrees of oscillation damping. “Overlapping action” is the tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on). A third, related technique is “drag”, where a character starts to move and parts of him take a few frames to catch up. These parts can be inanimate objects like clothing or the antenna on a car, or parts of the body, such as arms or hair. On the human body, the torso is the core, with arms, legs, head and hair appendices that normally follow the torso’s movement. Body parts with much tissue, such as large stomachs and breasts, or the loose skin on a dog, are more prone to independent movement than bonier body parts. Again, exaggerated use of the technique can produce a comical effect, while more realistic animation must time the actions exactly to produce a convincing result. The “moving hold” animates between similar key frames; even characters sitting still can display some sort of movement, such as the torso moving in and out with breathing.

Ease In and Ease Out

This is #6 of the 12 Principles of Animation. Students will continue to learn some of the most important aspects of animation. Ease in and ease out is about timing in animation, which gives your motion more real life. Students will learn that movement of the human body, and most other objects, needs time to accelerate and slow down. For this reason, animation looks more realistic if it has more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. This principle goes for characters moving between two extreme poses, such as sitting down and standing up, but also for inanimate moving objects like the bouncing ball.

Arcs

This is #7 of the 12 Principles of Animation. Students will learn how most natural actions follow an arched trajectory. So while animating, this should apply as well. Arcs are added to create a greater realism. This technique can be applied to a moving limb by rotating a joint, or a thrown object moving along a parabolic trajectory. The exception is mechanical movement, which typically moves in straight lines. An object in motion that moves out of its natural arc for no apparent reason will appear erratic rather than fluid.

Secondary Action

This is #8 of the 12 Principles of Animation. A secondary action is an additional action that reinforces and adds more dimension to the main action. Adding secondary actions to the main action gives a scene more life, and can help to support the main action. A person walking can simultaneously swing his arms or keep them in his pockets, speak or whistle, or express emotions through facial expressions. The important thing about secondary actions is that they emphasize rather than take attention away from the main action. If the latter is the case, those actions are better left out. For example, during a dramatic movement, facial expressions will often go unnoticed. In these cases, it is better to include them at the beginning and the end of the movement, rather than during.

Timing

This is #9 of the 12 Principles of Animation. Timing refers to the number of drawings or frames for a given action, which translates to the speed of the action on film. Timing helps create the illusion that an action is abiding by the laws of physics. By adjusting the timing of a scene, animators can make that scene look either slower and smoother (with more frames) or faster and crisper (with fewer frames).

Exaggeration

This is #10 of the 12 Principles of Animation. Exaggeration gets more into the acting part of animation. It is less about technical skills and more about the creative skills. Animation relies on exaggeration to convey actions and tell a story.

Use all the above techniques to convey weight and reality, but employ exaggeration to punctuate moments. Exaggeration is an effect especially useful for animation, as perfect imitation of reality can look static and dull in cartoons. The level of exaggeration depends on whether one seeks realism or a particular style, like a caricature or the style of a specific artist. The classical definition of exaggeration, employed by Disney, was to remain true to reality, just presenting it in a wilder, more extreme form. Other forms of exaggeration can involve the supernatural or surreal, alterations in the physical features of a character; or elements in the storyline itself.

It is important to employ a certain level of restraint when using exaggeration. If a scene contains several elements, there should be a balance in how those elements are exaggerated in relation to each other, to avoid confusing or over-awing the viewer. Students will be learning exaggeration by using the puppets to convey a broad range of actions. They will be required to act out their animation before posing the puppets within the software.

Solid Drawing

Solid drawing is #11 of the 12 Principles of Animation. This principle encourages animators to be mindful of the fact that while forms may be presented in 2D, they should strive to look 3D. This means considering forms in three-dimensional space, or giving them volume and weight.

The animator needs to be a skilled artist and must understand the basics of three-dimensional shapes, anatomy, weight, balance, light and shadow, etc. For the classical animator, this involved taking art classes and doing sketches from life. Modern-day computer animators draw less because of the facilities computers give them, yet their work benefits greatly from a basic understanding of animation principles and their additions to basic computer animation. Students will use the puppets and animate faces turning so they achieve 3D-looking animation by only using 2D puppets. This will be followed by turning a character from side to side.

Appeal

Appeal is the 12th and last of the 12 Principles of Animation. Appeal in a cartoon character corresponds to what would be called charisma in an actor. A character who is appealing is not necessarily sympathetic. Villains or monsters can also be appealing. The important thing is that the viewer feels the character is real and interesting. There are several tricks for making a character connect better with the audience; for likable characters, a symmetrical or particularly baby-like face tends to be effective. A complicated or hard-to-read face will lack appeal; it may more accurately be described as “captivation” in the composition of the pose, or the character design. This will be mostly be question-and-answer lectures using various films, cartoons, drawings, etc, to challenge the students’ knowledge thus far.

Simple Character Rigging

This is the 1st introduction to creating a puppet (AKA rigging). We create simple shapes and construct a basic character rig starting with one limb at a time. This is done using the Harmony Software. Techniques are reinforced through a series of short assignments.

Complex Character Rigging

Students are introduced to more intricate rigging such as lineless characters with a line reveal. We will take a simple design and rig the entire character. This is done using the Harmony Software. Techniques are reinforced with two small assignments and one long one.

Basic Walk/Attitude Walk Cycles

A walking character is one of the most important things to learn as an animator. Animation is all about creating the illusion of movement. One of the things that characters do the most to get around and move is walking. This lesson is how to animate a character walking in place, in other words creating a walk that loops infinitely. Next an introduction to an “attitude” walk where we go beyond the basics and incorporate different timing methods and posing to simulate an emotion.

Basic Run/Attitude Run Cycles

A run cycle has the same basic animation principles as a walk cycle – but with a lot more force. Instead of just propelling our mass forward, we need to push it entirely off the ground.

Drawing Hands and Feet

Drawing hands and feet are essential for puppet animators. There is not much drawing needed for this type of animation but hands and feet are always changing (more focus on hands). Animators will need to understand the structure of both and be able to adapt to the ever-changing cartoon style for every new production.

Introduction of Acting for Animation

As an animator, you’re essentially an actor with a computer and some software. The two most important elements you should be thinking about when animating performances is that the acting should be believable and appealing. To have better acting in your animations, you yourself must become a better actor. Students will be given some basic posing and acting lessons, where their only tool is their body. They will use cell phones or tablets to record themselves to review their acting. There will be one acting assignment.

Character Animation

Building on everything learned to this point, students will be introduced to an industry standard puppet. There will be a series of exercises where the students will animate various movement with the puppet. Exercises in motion principles will serve to build the animator’s vocabulary and understanding of animation.

Lip Synch Animation

Animating speech can be one of the most difficult tasks in animation. The process of matching the mouth movements of your animation to the phonemes of your audio track is called lip-synching. Students will be guided through the basics of animation phonemes and how they are used with the puppets. Puppets come with pre-drawn mouth shapes and the students will use these puppets and audio tracks to create lip synchs. They will also add in subtle facial movements to complement the lip synch.

Character and Prop Interaction

Students are by now comfortable animating puppets; now they need to be able to interact with inanimate objects, AKA props (ex: cell phone, cup, tools, etc). Students will be tasked with various assignments where the puppet interacts with a prop of some sort. Expanding on all previous assignments, posing, acting, and lip synchs will be crucial here.

Posing 101

Posing a character is the core of a character animator’s work. While many basic rules about arcs, anticipation, timing and spacing can be learned and applied without much thought, posing characters with different character traits, abilities and body types in different situations and emotions is a new challenge every time. Students will be put through a series of assignments where they will be drawing and using puppets for posing.

Posing/Animation Using Storyboards

The focus here is to expand on students’ knowledge of posing and animation by showing them how to read storyboards and incorporate them into software. Using the software and puppets, they will be following the storyboards in a way that mimics a studio environment.

Advanced Animation

This course builds on all the past learning of character animation. The emphasis is on character animation, particularly dialogue action involving body and facial expression. The class also concentrates on individual animation issues for each student’s final project. Students will be involved in intensive animation training using real-life studio situations. Students will be assigned actual scenes and character rigs/props used in production and will be given milestones and deadlines to reach as if they were in a real studio situation.

Instructors

Gabriel Choquette
Instructor, 2D Animation

Animator and illustrator, winner of the Ben Wicks award, Gabriel worked on Disney’s Lion Guard, Jake & the Neverland Pirates, Star and the Forces of Evil, Wander Over Yander, Mattel’s Hot Wheels the Movie, Maggie and the Ferocious Beast, Ripping Friends and more! Gabriel also has 10 years of experience in animation for E-learning and has been a 2D Animation instructor since 2018. His skills include Toon boom Harmony, 2D puppet animation, simple and complex rigging, character design, FX, compositing, Photoshop & Illustrator.

Admission Requirements

What you need to get started.

  • Minimum of a Canadian high school grade 12 or equivalent, or a mature student
  • Pass an entrance test administered by ֱ̽
  • Be interviewed in detail regarding interest in the field
  • Note: admission to some programs may include additional requirements
Get Started Today

Not all programs and learning formats available at all campus locations.

A 2D Animation program is registered at and delivered by ֱ̽ Ottawa and ֱ̽ Toronto.
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Overview

Industry
Design
Program Length 12 months, includes 6-week internship
Learning Format Online
Language English

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2024 Overall Graduate Employment Rate

84% of available ֱ̽ graduates were employed in a related field.

*statistics based on most recent available

Program Partners

Why Choose This Program?

  • Accelerated 12-month program that gets you to work faster
  • 6-week internship for real-life experience
  • Comprehensive training on Toon Boom Harmony
  • Learn from professional, successful animators with decades of experience
  • Small class sizes where every student gets step-by-step support
  • Get access to the Herzing Open Education Program (HOEP), which lets you take additional courses after you graduate, tuition-free!
  • Take advantage of our amazing career development team, who can help you create your resume, prepare for interviews, and apply for animation jobs
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RELATED DESIGN PROGRAMS

  • 3D Animation
  • Building Design Technician
  • Computer Graphic Design
  • Computer-Aided Design and Drafting
  • Industrial Drafting
  • Interior Decoration and Visual Display
  • Interior Design
  • Storyboard Artist
  • Sustainable Architecture


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Very friendly staff, provide all information and are very eager and willing to help you in the process. I would definitely recommend Herzing to anyone interested in returning to school to further their education.

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ֱ̽ gave me the education I needed to get a great job in the aerospace industry. Classes were interesting, pertinent and fun! Not only does this school help you find an internship, they help you find the right job, and continue to maintain relationships with alumni in the future. Great experience at Herzing!

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As a single mom going back to school was intimidating but at ֱ̽ I actually feel that I can reach my career goal!

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